Sunday, March 16, 2008

Aurora

Wondering the reason behind the 'Aurora' motif?

Aurora is a (very) small motor racing operation out of Western Sydney NSW which currently has it's own blogger site in the works!

When not at the track, Aurora specialise in minor graphic design (mainly page layout) work for various people, mostly motorsport related in the form of sponsorship proposals, and media releases. Being the owner/driver/graphic-like-person, i've made this blogger reflect my professional 'image' (three colours, pretty boring huh?)

Check it out at http://auroracompetitioncars.blogspot.com

Tuesday, March 11, 2008

Web 2.0

Definitions

The Internet is a worldwide, publicly accessible series of interconnected computer networks that transmit data by packet switching using the standard Internet Protocol (IP). It is a "network of networks" that consists of millions of smaller domestic, academic, business, and government networks, which together carry various information and services, such as electronic mail, online chat, file transfer, and the interlinked web pages and other resources of the World Wide Web (WWW). (2008, Wikipedia)

In laymans terms…a long time ago, in the days of bad hair, musicians that actually played instruments and most likely a fuel crisis, a group of nerds came up with this cool idea to communicate using their advanced calculators to stop the Russians pretending to be at war with the United States. At first it was difficult, and required masses of code to which said nerds excelled in writing and processing.
Over time, and thanks to the downfall of Communism, the internet became available for use by us mere mortals. Originally it was a tool for electronic mail (e-mail) and remote access, but as with anything big business caught on, and with the invention of web browsers, the World Wide Web became an information tool for business, corporations, and media to spread the word.
Until recently the internet was an information tool, allowing us to log on, research of browse information, and use this to our own gain. However recent years have seen a shift, from this ‘Web 1.0’, to the new and improved ‘Web 2.0’
What is it? Web 2.0 is the evolution of the internet. Today, people don’t want to simply read a webpage, they want to interact. Web 2.0 no longer requires a web designer to construct a page. Today, we are the designers! Web 2.0 Is a set of technologies which enable us to be the creator, creating online communities where interaction us key, allowing us to create our own online ‘scrapbook’ in the form of blogs, online diaries, encyclopedia entries, podcasts (audio/video files) as well as socially interacting with friends, as well as meeting new ones.
Under Web 2.0, the internet is no longer the domain of the techie, instead the increase of user friendly interfaces has allowed anyone, regardless of technical know how to become involved, and make their mark on the World Wide Web.


Image retrieved from http://remarkk.com/wp-content/uploads/2006/03/Web20_en-1.jpg last accessed on 19th of March 2008



Examples

http://www.myspace.com/

Myspace is currently ranked the 5th most popular website on the internet (Wikipedia, 2008)
It's a user-centred site, based around the concept of social networking, forming an online meeting place for friends and family, as well as social groups and the like.


http://www.youtube.com/

Youtube is an online video library, whereby users can not only view, but upload content for public use. Youtube has proven to be one of the more controversial 'Web 2.0' sites, with potential lawsuits looming from television heavyweights, and commercial rights owners (such as F1) over content ownership.

Sunday, March 9, 2008

Interactive Design

Definitions

Interactive Design is is user centred design based around creating an experience from its use. It involves the design of a behaviour of a product, system or artifact in response to its users. Interaction designers work in many areas, including software interfaces, (business) information systems, internet, physical products, environments, services, and systems which may combine many of these.

Examples

http://www.worldofwarcraft.com/

An online gaming craze brought about in 2005, World of Warcraft is an enormous online 'community' of gamers, each replacing their real life with that of a fictional medievil/fantasy character! It has been well documented that the experience from World of Warcraft has been found so entrancing by users, that babies and children have gone without food due to parents being glued to their screen for long, uninterrupted hours.

http://www.navman.com.au/

Another example of experience design, the Navman (like the Tom Tom and Garmond devices) are a high tech driver, expensive alternative to a street directory. The user experience is this case is generated through not only graphic, but spoken word allowing the driver to hear comprehensive instructions from the user interface, making the trip (experience) easy and stress free (apparently)

Thursday, March 6, 2008

Information/Instructional design

Definitions

Information design involves presenting raw data to a user in the form of clear, understandable information. Information design is a common, yet mainly unrecognised form of design, as it's found in so many places with an every day use.

There are said to be five basic forms of information design. These are Alphabet, Category, Hierachy, Location and Time. Some information systems rely on multiples of these forms to express data in a clear and consice information system or graphic.


Examples

http://www.cityrail.info/

This is an example of an information graphic, designed by cityrail to give an indication to the user as to the general design of the cityrail network, as well as indicating the whereabouts of particular stops in relation to one and other, and the ways in which to reach particular destinations (which stations to stop and switch trains, etc)

This graphic in particular uses location and category to depict places, as well as systems within the cityrail network.
This is a popular example of information design for use in motor racing. Designed as a replacement for analoge gagues, a Mychron 3 is an inexpensive information system used for on-track display, data logging, as well as diagnostics and off track 'mapping'.

A series of information design themes are used, from hierachy, to category as well as time, to display engine, car and driver performance in real time as the car circulates the track. This information hierachy for instance, puts lap time significant data, such as sector splits, overall lap performance and engine rpm at the forefront for the driver to view. However, should a problem arise and an engine for instance exceed boundaries set within the logger, then the information graphic will shift to alert the driver that a problem could arise with his car. Very cool stuff!

Wednesday, March 5, 2008

Welcome!

Welcome to 'Web Two Point Oh!'