Thursday, March 6, 2008

Information/Instructional design

Definitions

Information design involves presenting raw data to a user in the form of clear, understandable information. Information design is a common, yet mainly unrecognised form of design, as it's found in so many places with an every day use.

There are said to be five basic forms of information design. These are Alphabet, Category, Hierachy, Location and Time. Some information systems rely on multiples of these forms to express data in a clear and consice information system or graphic.


Examples

http://www.cityrail.info/

This is an example of an information graphic, designed by cityrail to give an indication to the user as to the general design of the cityrail network, as well as indicating the whereabouts of particular stops in relation to one and other, and the ways in which to reach particular destinations (which stations to stop and switch trains, etc)

This graphic in particular uses location and category to depict places, as well as systems within the cityrail network.
This is a popular example of information design for use in motor racing. Designed as a replacement for analoge gagues, a Mychron 3 is an inexpensive information system used for on-track display, data logging, as well as diagnostics and off track 'mapping'.

A series of information design themes are used, from hierachy, to category as well as time, to display engine, car and driver performance in real time as the car circulates the track. This information hierachy for instance, puts lap time significant data, such as sector splits, overall lap performance and engine rpm at the forefront for the driver to view. However, should a problem arise and an engine for instance exceed boundaries set within the logger, then the information graphic will shift to alert the driver that a problem could arise with his car. Very cool stuff!

No comments: